The Energizer is a mid-ranged class specializing in energy manipulation which grants them the unique ability to deal damage, or distribute it as health to their allies. The Energizer has the ability to convert their own health to healing energy for others. Energizers have the unique ability to pre-select multiple targets before a battle allowing for both group heals and non-targeted damage.
Traditional Energizer Weapons[]
- Laser Weapon
- Pulse Gun
- Projectile Launcher
Special and heavy attacks are aimed to eliminate opponents and redistribute power to his allies.
Current Skills[]
Previous Skills (Before Patch 5.6.49)[]
Level | Spell | Cast time | Target | Range | Cooldown | Energy cost | Description | Stance |
---|---|---|---|---|---|---|---|---|
9 | Arc Damage |
Instant | Stickies | 1500 | 20 sec | 30 | Adds a damage over time effect on the target. The damage is increased for all stickies on the target. | Prime Specialist |
18 | Charge Capacitor |
Instant | - | - | 25 sec | 0 | Recharges your energy and boosts your speed. | Prime Specialist |
15 | Equalize Network |
Instant | Stickies | 1500 | 60 sec | 30 | Collect and evenly distribute the combined health of all allies in range. | Prime Specialist |
9 | Escape Diode |
Instant | - | 1500 | 25 sec | 0 | Converts your health into energy and increases your move speed. | Prime Juicer |
18 | Flood Capacitor |
Instant | - | 250 | 25 sec | 0 | Recharges your energy. | Prime Juicer |
12 | Insulating Spark |
Instant | - | 1500 | 120 sec | 0 | Increases the Stamina of your party members. | Prime Specialist |
9 | Link Recharge |
Instant | Frinedly | 1500 | 15 sec | 15 | Instantly heal the targeted ally as well as yourself. Requires friendly target. | Prime Specialist |
21 | Mesh Ground |
3 sec | Stickies | 1500 | 20 sec | 30 | Reduces the damage from enemies. | Prime Juicer |
15 | Network Surge |
Instant | Stickies | 1500 | 60 sec | 30 | Sticky targeted direct damage that interupts and removes all default block value. Requires Healbar Energy. Requires Stickied Targets. | Prime Juicer |
7 | Node Recharge |
Instant | Enemy | 1500 | 20 sec | 30 | Self heal with a boost in heavy weapon ability energy generation while doing damage to enemy. Requires enenmy target. | PRime Juicer |
21 | Power Mesh |
3 sec | Stickies | 1500 | 25 sec | 15 | Converts energy into health over time for allies with stickies. | Prime Specialist |
9 | Power Spike |
Instant | Enemy | 1250 | 25 sec | 15 | Instantly drain the targeted enemy and gain health. | Prime Specialist |
1 | Stance: Prime Juicer |
Instant | - | - | 5 sec | - | Adopt a disruptive posture increasing damage dealt by attacks and abilities | - |
9 | Stance: Prime Specialist |
Instant | - | - | 5 sec | - | Adopt a conductive posture increasing healing done by abilities. While in this stance all Energizer weapons will also heal friendlies. | - |
1 | Short Circuit |
Instant | Stickies | 1500 | 20 sec | 10 | Sticky targeted damage over time with small radius area of effect damage that heals nearby allies of the caster. Requires Healbar Energy. Requires Stickied Targets. | Prime Juicer |
1 | Sticky Capacitor |
Instant | Friendly | 2000 | 2 sec | 0 | Place a sticky on an ally or enemy to pretarget them for later abilities. | - |
9 | Surge Protector |
Instant | - | - | 25 sec | 0 | Converts health into energy and increases your defenses. | Prime Specialist |
12 | Surge Pulse |
Instant | - | 500 | 120 sec | 0 | Boosts your party primary stats. (45 sec party buff with a 2 min coold down) - Numbers need verified. | Prime Juicer |
4 | Taser |
Instant | Enemy | 1250 | 25 sec | 20 | A powerful electrical blast that stuns your target. Requires Healbar Energy. | Prime Juicer |
1 | Recuperate |
Channel | - | - | - | - | heal a large amount of health while channeling for several seconds. Recuperate can only be used outside of combat. | - |
Gear[]
Energizer gear will have a blue background behind the item icon on crafted gear. You will want to equip peices that have more Focus than Agility as Focus will give you a slight bonus when you view the item in your player window.
Stat Weights for an Energizer are Focus > Agility.