The User Interface allowed players easy access to features of the game that didn't require you to physically be present. As an action combat game, Otherland used a crosshair system which meant the camera would follow where the mouse moved. Pressing 'CTRL' would release your mouse and would display clickable icons for each of the main in-game menus along the top of the screen. Releasing the mouse in this way also allowed players to hover over their skills for tool-tips, change chat channels or resize some parts of the interface to their liking.
The keys listed below are the default settings, these can be changed by the player at any time. If the key you want to use is already bound to another action, you'll have to unbind it before you can bind it to another function.
Main Interface[]
Key | Function |
---|---|
I | Inventory |
P | Paperdoll or Character Screen |
L | Quest Log |
H | Chat Window |
O | Social Pane |
U | Clan Window |
T | Group Finder |
M | Map |
B | Skill Book |
N | Mail Interface |
Esc | System Menu |
Action keys[]
Key | Function |
---|---|
Z | Quick Slot (e.g. Booster, Med Kits, etc.) |
X | Quick Slot |
C | Quick Slot |
F1 | Equip 1st weapon choice |
F2 | Equip 2nd weapon choice |
F3 | Equip 3rd weapon choice |
Q | Heavy Attack |
E | Special Attack |
1-8 | Skills 1 - 8 |
Additonal Keybinds[]
Key | Function |
---|---|
LMB | Standard Attack |
RMB | Special Action (Default is Recuperate) |
Space | Jump |
G | Lock Target |
Tab | Select Next Target |
Num . | Cycle Targeting |
. | Show/hide current weapon |
, | Toggle between run and walk |
Num
Lock |
Auto run/walk |
F | Interact with game elements (eg. Portals, Quest Items, NPC's) |
F9 | Screenshot |
F12 | Steam Screenshot |
Alt + Z | Hide UI |
Ctrl | Release Mouse |
Additional Displays[]
Minimap
Ping and Frame Rate indicator
Vendor/auction windows